Add flooring under doors of the starter airport.Secure area report now shows outside as light green if it is secure.Fix assign to dialog opening when changing floor while an object is selected.We truly couldn't do this without the community's continued support - thank you! Up next, we're already hard at work on the next patch which is slated to bring an even beefier chunk of new & exciting things to SimAirport! Stay tuned to the edge branch for updates and to follow progress of the upcoming second patch.Īs always, massive thank you to the community for helping us get this one through edge so quickly (and extra thanks for catching a last-minute bug). In addition metal detectors now have a small chance for PAX to have to go through again and re-scan. Pax now have to wait for a little after going through a MD or BS and there is a chance Pax have to wait longer (manually being checked) - this chance is lower on body scanners. Rework metal detectors and body scanners.Fix gates wrongly selecting baggage claims that may result in pax not being able to actually get their bags and bags laying around unclaimed.Improved visuals of luggage cars when driving to/away from baggage depots.Picking (using Q by default) on bare concrete now selects foundation.We've given this window a lot of love but we've also found some further things we can improve about it so be sure to take a look at the next edge updates! Last but not least below both columns the negotiated deal now has a wider section and two columns of text making it easy to read without having to scroll in most cases. This way you can quickly see - and cancel - contracts by airline. The right side contains the available contracts section as well as a new list for already accepted contracts made possible by the extra space available due to the extra column. The left side contains the Airline Satisfaction information as well as the Fleet it is using. Instead of just being one column the new version of the Airline Details View is now split up into two columns. Considering most of you are playing SimAirport on 16:9 or similar landscape aspect ratios the window had to be reworked to make more sense and use the space more sensibly. It did so due to a mix of its height and window positioning in general. Frequently it would either start off-screen or - if it was still in view - try to get off in a hurry. This window has been behaving naughty to say the least. This is now fixed - the keyboard will come up and you can type away :) If you want to enter something, name something or search something you need a keyboard - previously it would not come up automatically for a lot of input fields. detailed - check below to see what changed!Īnother point for a good experience on SteamDeck is the on-screen keyboard. With this patch both these windows have been fixed or reworked to fit on the screen - the Airline Detail View got a lot more love to be more. It has been an issue even on some Desktop resolution/scale combinations and has been annoyingly going off screen for some time due to the way it is designed. On the other hand there's the "Airline Detail View" - the window showing all the information about an airline. On the one hand the "quick scenario" UI did not fit at all - while not used a lot on the SteamDeck it is very annoying to fail. The major issue was UIs just not fitting on the Screen, specifically two. Steam - or directly on this page, once the stream begins!įirst of all we took a look at the problems making it hard or impossible to play SimAirport on SteamDeck.When: Saturday, November 4th 2PM EDT // 18:00 GMT // 19:00 CET With a patch comes a live-stream announcement! Be sure to join us for a fire-side chat, to ask questions or to just listen to us ramble! Check out the full patch notes below for a detailed overview! This patch includes many bug fixes along with a number of improvements sprinkled about in terms of performance and quality-of-life/UX enhancements. Last week we said we'll deploy two patches and while we were not specific about the timing for Patch #1 - besides saying it will be on edge soon - we're happy to announce that it's now released publicly on the default branch!
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